![]() ![]() The planets you explore are topographically beautiful, but largely inert, with no weather systems and no fauna beyond a few pixel-shaded birds and butterflies. The play area is currently limited to a single star-system, with the "Space" section of the game's map menu greyed-out. At the same time, there's a nagging sense that, despite having launched into v1.0, Dual Universe is not actually finished. In short, every system is overwrought and difficult to grapple with. ![]() But being a new game with a fairly small playerbase, the economy hasn't had a chance to become established yet, so it's hard to know what you should be making and where you should be selling it. As I mentioned, Dual Universe's economy is driven by its players. The other issue is that, even once you've made something, there's no guarantee you're going to be able to sell it. If you want to build an assembler so you can start automating the crafting process, you're looking at about an hour's worth of crafting to go from raw materials to final product. Oh, and everything you craft by hand has a timer attached to it. First, making anything remotely useful in Dual Universe requires multiple processes, and unlike Factorio, which starts you at the beginning and methodically works you through each process, here you start with what you want to make, before working backwards to figure out how to make it, which is difficult when something as simple as a storage container has nearly a dozen nested components. The alternative is to use your ore in a crafting project, the results of which you can use yourself or sell on the market. Arbitrarily taxing players on imaginary land with a fictional centralised body is downright baffling. If it's to prevent people from claiming land they don't then use, Novaquark could simply have the game deactivate their claim after, say, failing to log in for a week. I don't understand why the game does this. But while claiming your first patch of land on a new planet is free, that land is subject to a weekly tax of 500,000 units (or two-to-four hours of surface ore mining). ![]() You could buy yourself a new territory control unit and take a shuttle to the planet Alioth, where you can claim a new patch of land that has rarer and more valuable ores. There are a couple of ways to escape from this systemic chain gang. ![]() Consequently, the opening hours of Dual Universe are a pretty miserable grind, as you drive to the market, drop off a big bag of rocks, go home, mine more rocks, and then drop those off again. And depending on where you initially planted your flag, your starting point could be 20, 50, even a 100 kilometres from the nearest market, which is a long trip in your starting speeder. To sell anything in the game, you must take it to market like a medieval peasant. The problem with doing this is that eBay doesn't exist in Dual Universe. Once you've got a few hundred grand under your belt, you can purchase standalone mining units that passively mine ore and can also be calibrated roughly once a day to provide a fat chunk of ore. These ores are the baseline through which more complex materials are developed, but they can also be sold en masse for a small but easily-attainable income. Planets are scattered with randomly generated surface ores that can be mined with your universal multitool. It's an intimidating prospect, and the great irony of it is that what you should be doing at this early stage is very simple: breaking rocks. Even something as ostensibly simple as buying and selling items at the market has its own tutorial that you will need to run through.Įven something as ostensibly simple as buying and selling items at the market has its own tutorial that you will need to run through. Building, mining, crafting, establishing industrial pipelines, two different types of flight mechanics, the labyrinthine talent system that dictates a huge amount of what you can and cannot do within different professions. Dual Universe's learning curve is more of a launch trajectory, with countless interlinked systems to learn at the start of the game. In practice, you'll probably corkscrew yourself into the ground figuring out what you should be doing. From here, you're theoretically free to do whatever you like and start building your legend within the Helios system. ![]()
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